Everything Arena
Key art: a top-down arena with the soldier alone at the centre in a ring of red light, surrounded by vikings, roman legionaries, a samurai, ninjas, zombies and skeletons, with a winged red demon looming at the edge.
DemoTop-down wave survival

Everything Arena

Jack was a soldier with a rifle and a radio. Now he is back in time fighting Vikings, Roman soldiers, samurais, ninjas, and even the undead.

Gameplay on desktop: the samurai village from above, Jack cutting through red-armoured samurai with blue energy blades, health and XP bars top left and the wave bar along the bottom.
Gameplay on mobile in portrait: the samurai arena from above, Jack firing a tracer at a ringed target while armoured samurai close in, health and XP bars top left and the movement stick and dodge button at the bottom.

Single player · Offline · 10 arenas · 17 enemy types · 5 classes

Gameplay trailer

Everybody vs soldier Jack

The roman arena from above: Jack alone in a tiled plaza under the awnings, a mass of legionaries pouring in from the far side.

Everybody vs soldier Jack

Trailer 1:25

The premise

One soldier against the toughest warriors of every era

Jack is a modern soldier. One moment he is on duty, the next he is standing in a viking village fighting some of history's strongest warriors. He has been thrown back in time, and neither he nor the player knows how or why. He fights his way through the ages: vikings, then the roman legion, then samurai and ninjas.

Then the dead start walking. Zombies do not belong in any past, and the arenas after them are stranger still: a dungeon of sorcerers raising skeletons, and finally a hall in hell. The zombies are the first sign that the time-travel premise is false.

Campaign
60 to 90 min
Per arena
5 to 10 min
Mode
Single player, offline
Key art: a top-down arena with the soldier alone at the centre in a ring of red light, surrounded by vikings, roman legionaries, a samurai, ninjas, zombies and skeletons, with a winged red demon looming at the edge.

The arenas

Ten arenas, 7 cultures, 17 enemy types

Top-down view of the Vikings 1 arena: a beach camp ringed by a wooden palisade with longships pulled up on the sand, the soldier firing at the centre as horned-helmet vikings close in.
01Vikings ILonghouse
Top-down view of the Vikings 2 arena: the same palisaded beach camp, now with a bare-chested berserker at the top and blue spellcaster orbs among the viking ranks.
02Vikings IIFrozen yard
Top-down view of the Romans 1 arena: a colonnaded plaza of white pillars and tiled roofs, a dense block of legionaries advancing on the soldier at the centre.
03Romans IColosseum floor
Top-down view of the Romans 2 arena: a roman town with the colosseum behind it, legionaries crossing open sand toward the soldier.
04Romans IIUnder the stands
Top-down view of the Samurai arena: an autumn courtyard of red maples and a arched bridge beside dark timber halls, armoured figures converging on the soldier.
05SamuraiCourtyard
Top-down view of the Ninjas arena: a village of tiled roofs and a shrine gate at dusk, black-clad ninjas closing in from every street.
06NinjasRooftops
Top-down view of the Zombies 1 arena: a sunlit desert town of flat-roofed houses, palms and abandoned cars, zombies shambling toward the soldier.
07Zombies IRuined street
Top-down view of the Zombies 2 arena: the wider desert town, with bloated green fat zombies among the horde and more wrecked cars between the buildings.
08Zombies IICollapsed ward
Top-down view of the Sorcerers arena: a torchlit stone crypt with arches and a giant skeleton fossil, purple-robed sorcerers throwing violet magic.
09SorcerersCrypt
Top-down view of the Demon Boss arena: a cracked floor split by glowing lava, white skeletons and red imps circling, the winged red demon waiting at the top.
10Demon BossFinal throne

The classes

5 different classes

Choose between necromancers that summon the dead, paladins that fight with the light, warlocks that use demon powers, or elemental mages that destroy the battlefield with spells

In-game capture of the Fire Maker: a meteor volley falling on the nearest enemies.

Shots ignite enemies

Fire Maker

  • Inferno
  • Meteor
In-game capture of the Ice Witcher: a giant ice shard dropping onto an enemy.

Shots freeze enemies

Ice Witcher

  • Flash Freeze
  • Ice Shard
In-game capture of the Demonic class: four flaming skulls orbiting the soldier on a ring of fire.

A flaming skull orbits you

Demonic

  • Four Skulls
  • Demonic Claws
In-game capture of the Paladin: the holy Consecration ring burning the enemies standing in it.

+50% HP, and hits heal you

Paladin

  • Consecration
  • Lay on Hands
In-game capture of the Necromancer: raised skeleton minions fighting alongside the soldier.

Raise dead bodies as skeletons

Necromancer

  • Skeleton Mages
  • Skeleton Knights

Features & Mechanics

Some of the features in the game

3 to 6 waves per arena

Waves

An arena is three to six waves. A wave ends when its kill cap is reached and the next one starts. Later waves are denser, and the last one brings an elite or a boss. Clear it and the arena is yours.

  • Multiple spawn points, enemies spawn in batches.
  • The final wave adds an elite per batch: a Zombie Brute, a Red Samurai, or the Big Demon in the last arena.
  • Difficulties multiply the number of enemies.
  • Some arenas spawn enemies on fixed points, others spawn them based on the player's position, so he can walk around.

The game in numbers

What is actually in the build

0

Arenas

0

Enemy types

0

Classes

0

Guns

0 HP

Final boss

0 min

Full campaign

Download

It runs in the tab you already have open

Everything Arena is built in Unity 6 and ships to WebGL and Android. Single player, offline, no account.